
export default class EventType {

    //所有资源准备完成，各种数据
    static GAME_COMPILETE = "onGameComplete";

    /**打开UI派发此事件 */
    static ON_OPENUI = "onOpenUI";

    /**UI关闭时派发此事件 */
    static ON_CLOSEUI = "onCloseUI";

    /**全局循环事件 1s*/
    static GameLoop = "onLoop";

    /**帧循环事件 */
    static GameLoopFrame = "onLoopFrame";

    //道具漂浮回调
    static FLY_COMPILE = "onFlyComplete";

    //声音停止播放回调，参数url，type
    static SOUND_STOP = "onSoundStop";

    //红点监听值改变 参数 type
    static BADGE_CHANGE = "onBadgeChange";

    //动画destory 参数 url
    static SK_DESTORY = "onSkDestory";
}